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Permayuyuko

Desire-driven weirdo
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Deviation Spotlight

Artist // Hobbyist // Varied
  • July 1
  • Hong Kong
  • Deviant for 10 years
Badges
Super Llama: Llamas are awesome! (30)
Delicious Cake: My, that's a delicious cake (1)
My Bio
[會說中文/日本語出来ます/Knows English]

Does various MMD stuff, mainly on effects edits and little edits that'll probably be used once or twice only.
Things that have to come, has to come. But not necessarily the way you'd have wanted, even if it's you who asked for it. Yes, obviously this is a character interview. Of that one mysterious OC that probably nobody cares about. Tagged by ~PachiPachy (https://www.deviantart.com/pachipachy) here RULES : 1. Pick a character you've created. 2. Fill in the questions/statements as if you were that character. 3. Tag at least four people to do this meme. 4. Tell people that they have been tagged with a link from your journal. ------------------------------- 1. What is your name? Name? That sort of identifier which is associated to a being's presence? My whole existence is
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tl;dr version: FOR ALL USER'S SAKE please use PMXEditor to do a PMX check by selecting File --> Validate PMX model (the bottom-most option) and fix the errors reported there before shipping out your edits, so that you don't induce your users with pains in the neck. Especially display-related issues, pretty much everyone fails at that Full version: Almost every time, when one uses an edit from dA, he'll inevitably find out there are always problems - after all, nothing can be free of bugs. Serious issues include mis-rigs or rigidbody set-up failure which makes stuff look terrible, but there are also some more subtle ones that most people
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Warning: Loooooooooooooong, and not for people who don't try to think and understand. How does the computer display 3D graphics by just doing computations? In a nutshell. 1. Import a object. So first, a 3D object (e.g models and accessories) consists of polygons made by vertices, obviously. The computer reads the position of all vertices in a list. 3D object file --> Raw list of vertices position 2. Transformation of vertices by bones and morphes. Bones are some "arrows" in the space with a position and direction, which do general transformations to the vertices once you assign a weight (i.e the extent of effect by a specific bone) to t
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Profile Comments 63

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Happy Birthdaaay~
happy birthday ghost lady
Happy Birthday ! :D
My best wishes for ya~
birthday cake Birthday cake  icon Happy DeviantART Birthday 
-Jenny
Happy Birthday :meow: :iconcakeplz:
Happy Birthday!

i'mabitearlybutstill!